iPhone Game: Top Gun

iPhone Games | Thursday May 21 2009 6:34 pm | Comments (0) Tags: , ,

Your emotions will soar and tumble around as you crank up Top Gun for a gaming session, fuelled by memories of the 1980’s film. You’ll soar with anticipation as the music starts, as you kick off the first, training level, with the absolutely stunning 3D-modelled aircraft carrier video sequence, but I’m afraid it’s mainly downhill from then on, with Top Gun at best a fast-paced arcade reaction-fest and at worst a travesty of the flight sim genre.

There are so many things wrong with Top Gun that it’s hard to know where to start. Let’s start with the factual inaccuracy of having F-22 Raptors on an aircraft carrier (the Raptor isn’t a naval jet) - why on earth couldn’t models of the film’s F-14 Tomcats have been used? It’s not as if there’s any detailed flight modelling going on, after all. In fact, there’s isn’t ANY flight modelling - you can’t crash, do aerobatics or even, staggeringly, fly in a particular direction. This is strictly a game on rails - which isn’t a compliment for a flying title!

After some cutscenes using characters from the film, you’re thrust into flying action, with the main aim being to swerve the jet up and down, left and right in order to avoid ‘danger zones’ (remember that song fragment from the film?) popped up on a 3×3 grid on-screen. This arcade element might work OK if it wasn’t for the fact that the controls are reversed from every other aircraft game you’ve played in your life. To roll the F-22 left, you have to tilt your iPhone right. To roll right, you have to tilt the device left. See where I’m going with this? The developers would argue that this behaviour is because of the way tilting left makes the on-screen plane graphic move to the left in the camera view, but everything about it just screams ‘wrong’.

In addition to dodging ‘danger zones’, you get to shoot bad guys of course. This being Top Gun, you’d expect screaming fast turns and trying to outwit the opposition through sheer flying ability. Sorry. All that happens here is that bad guys queue up (literally) to appear in front of your gunsight in order to give you something to shoot at. There is no element of dogfighting WHATSOEVER. Oh yes, and you have unlimited ammunition, so you can fire and fire and fire…..

All the efforts of the visuals team (carrier, gunships, landscape, sky effects, explosions and more) are unfortunately all reduced to the level of a simple dodge left/right/up/down arcade game. And even here Top Gun manages to mess up, moving from the trivial training mission to a slightly harder ‘mission 2′ to a ‘throw danger zones and bad guys to shoot at you faster than you can blink’ mission number three. When a game becomes so frantic that you, essentially give up, with seven of the ten missions not even glimpsed, then something’s wrong with the balance of the gameplay.

By all means buy Top Gun for the super stereo music soundtrack, by all means buy it for the nice visuals, by all means buy it for a little frenetic arcade action. But don’t be fooled into thinking it’s a flying game, let alone a flight simulation.

Via iPhone Apllication List

New iPhone will sale July 17

iPhone News | Thursday May 21 2009 6:14 pm | Comments (0) Tags:

According to AppleiPhoneApps.com,  the Web site posted some details on just what the third-generation iPhone will offer. What’s more, it names Friday, July 17, as the release date.

    * A 32GB model–We’ve expected this for some time. What’s more, it would be welcome.
    * Double the RAM and processing power–Ditto here.
    * A 3.2-megapixel camera with video-recording capabilities–We’ve been hearing about this for a while, as well. But while Apple is at it, we’d also like more camera editing features.
    * Ability to send a pictures and video via MMS–The iPhone 3.0 software update will add the ability to send photos with MMS so videos would make sense too.
    * Turn-by-turn directions–We’ll also get this with the 3.0 update. The feature won’t be native, but it will come through apps.
    * 1.5x the battery life–The short battery life is one of the iPhone 3G’s biggest flaws. I’d look forward to this improvement the most.
    * Apple logo on the rear side will light up–This one is random, indeed. Outside of the, "Look at me, I have an iPhone!" factor I can’t imagine why you’d want this. Plus, I agree that it would be useless and annoying if it negatively affected battery life.
    * Built-in compass–This is a bit random, but anything is possible. You can get limited compass functionality through a compass app.
    * Built-in FM transmitter–This would be a first for Apple, so I’m suspicious. But I’d like it.
    * Other physical changes–AppleiPhoneApps says the metal border might go away and the new model could have a sleeker profile and a rubber tread on its backside. Personally, I think the iPhone is sleek enough already, but some CNET readers have said the opposite. The rubber tread would protect against falls, I suppose. The blog also mentioned an OLED display.

Via CNET

iPhone Application: Photogene

iPhone Softwares | Monday March 16 2009 7:33 am | Comments (0) Tags: ,

Photogene is Developed by Omer Shoor, this user-friendly app makes cropping, adjusting, and adding fun effects to your photos a breeze. Photogene can edit images in your library as well as ones taken with the built-in camera, so the app works with both the iPhone and the camera-less iPod touch.

The app’s Photoshop-like levels slider provides decent control, and the auto-levels feature yields surprisingly good results with little noise. Cropping with Photogene is easy and precise, letting users draw their own crop box or choose from pre-set aspect ratios. And if you’re not happy with your photo’s color or sharpness you can adjust that as well.

Themes : Iceman South Park 11

iPhone Themes | Thursday February 19 2009 7:04 am | Comments (0) Tags: ,

iPhone ThemeWorld has posted a new movie themes, this is version 1.1 of this cool south park related iphone theme.

Doodle Kids - iPhone Art Application for Kids

iPhone Games, iPhone News | Monday February 16 2009 7:33 am | Comments (0) Tags: ,

This is a painting program written by Lim Ding Wen, a 9 year old iPhone developer living in Singapore. This program is designed specially for his sisters and all the kids in the world.

The application has been downloaded more than 100,000 times since its release on Feb. 14.

While many kids his age are content to simply play games on the iPhone or PSP, Ding Wen is all about programming in ActionScript and JavaScript. He also understands five other programming languages and is already hard at work on his next app, a game called “Invader Wars.”

Doodle Kids is initially written by Ding Wen for the Apple IIGS computer, and is ported to iPhone with the original Super Hires color palette.

About Lim Ding Wen and his software

About Doodle Kids